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    资深游戏程序员(Senior Gameplay Programmer) China, Chengdu Software Engineering, GAME - Virtuos

    Virtuos
    Virtuos Chengdu, 中国

    发现在: Talent CN S2 - 3天前

    Virtuos background
    描述

    PLAY, GROW and WIN

    To be a part of Virtuos means to be a creator and aim atexcellence.

    At Virtuos, we harness the latest technologies to make videogames better and more immersive than ever before. That is why we prideourselves in constantly pushing the boundaries of possibility since ourfounding in 2004.

    Virtuosi are a team of experts – people who have cometogether to share their mutual passion for producing high-quality games. Peoplewho share the same enthusiasm in exploring new ideas and the constant drive toexcel in their field. People who believe in earning success through dedication.

    As a group, Virtuos has become a recognized leader in itsfield, has been growing faster than its peers have in recent years, and ispursuing an aggressive global expansion strategy. To this end, we are seekingan experienced 资深游戏程序员(Senior Gameplay Programmer) who can join our team and help pave the waytowards our new goals.

    Responsibilities
  • Responsible for programming work related to important modules such as 3C, AI, or Level.
  • Lead and guide junior programmers in their daily tasks.
  • Collaborate with game designers to implement specific game features.
  • Implement core game logic based on game design specifications.
  • Ensure that the implemented game logic meets the requirements of the game design.
  • Continuously optimize the implementation of higher-level game logic.
  • 负责3C、AI或Level等某一重要模块的程序设计工作
  • 带领和指导组内初级程序员的日常工作
  • 与游戏策划合作完成某个游戏功能
  • 根据游戏设计实现核心游戏逻辑
  • 确保制作的游戏逻辑满足策划需求
  • 持续优化上层游戏逻辑的实现
  • Qualifications
  • Familiarity with the Unreal game engine and its commonly used components.
  • Proficiency in at least one area of 3C, AI, or Level.
  • Ability to design complex game logic using object-oriented concepts.
  • Proficiency in implementing core game logic using C++ and basic game logic using Blueprints.
  • Knowledge of animation fundamentals.
  • Implementation of events, triggers, or other tools for use by the game design team.
  • Understanding of basic optimization techniques for game logic.
  • 熟悉虚幻游戏引擎及引擎常用组件的使用
  • 至少熟悉3C、AI或Level中一个方向
  • 能够熟练运用面向对象概念进行复杂游戏逻辑的设计
  • 能够熟练运用C++实现核心游戏逻辑,能够使用蓝图完成基本游戏逻辑
  • 掌握动画相关的基础知识
  • 实现事件,触发器或其他工具供策划团队使用
  • 了解游戏逻辑的基本优化方法
  • #LI-DNI Position Name 资深游戏程序员(Senior Gameplay Programmer)


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